package com.seaengine.actor
{
	import flash.events.Event;

	public class ActionEvent extends Event
	{
		public static const FinishAction:String = "actionEvent_FinishAction";
		public static const FinishRunToTarget:String = "actionEvent_FinishRunToTarget";
		public static const FinishJump:String = "actionEvent_FinishJump";/**完成跳跃*/
		public static const SkillAnimationFinish:String = "actionEvent_SkillAnimationFinish";
		public static const AttackBegin:String = "actionEvent_AttackBegin";
		
		/**到达目标点*/
		public static const GET_TO_TARGET:String = "GET_TO_TARGET";
		
		/**到达目标点并且需要传送*/
		public static const GET_TO_TARGET_TRANSMIT:String = "GET_TO_TARGET_TRANSMIT";
		
		public var _actor:NPCActor;
		public var m_obj:Object;
		//点击后 
		public var clickEvent:Boolean=false;
		public function ActionEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
			m_obj = new Object();
		}
		
	}
}